Battle of Dazar'alor is a raid whose entrance is located in Zuldazar on the continent of Zandalar in the World of Warcraft game. The minimum level for this dungeon is 120. The raid contains 9 bosses. The end boss of Battle of Dazar'alor is King Rastakhan.
The Battle of Dazar'alor sees both factions take on King Rastakhan and Jaina Proudmoore as they first attack the city and then retreat. For the first time, the first three bosses are aesthetically different for each faction. Both factions will face off against Grong, the giant ape. The difference is that the Horde will attack him first and after he's been killed, he'll be re-animated and look forsaken and then come after the Alliance.
In addition to looking different, the factions are also required to enter in the raid in different locations. The Horde will enter the location from the North, just outside the city and make your way to the centre. The Alliance will board a ship from the Boralus harbour to enter the raid. The Alliance will fight up the pier that the boats are moored to.
After the Alliance has killed King Rastakhan, you are transformed into Horde mercenaries and make your way back out, taking on the Gnome leader, Mages and then finally Jaina Proudmoore.
The raid is expected to go live on the 22nd of January 2019 so if you have any weak characters, now is the time to get fully geared. To get into the Looking for Raid group, you need an Item Level of 350. Trying to acces the raid before it goes live will just chuck you back out after showing the loading screen.
Who you actually face will depend on your faction. For the Alliance, you will face Ra'Wani on a Raptor mount. During the fight, you will need to take on the adds but they are easy enough. The main thing you need to remember is to avoid the light arms that emanate out from the boss. If the light hits you, you will be dazed for a few minutes but then you will be able to attack again.
Grong is a large ape that is friendly to the Alliance but that won't stop him from attacking you. Grong will attack the Horde in a healthy state but when killed will be brought back as an undead gorilla who will then face the alliance. The tanks need to face the boss away from the raid whilst the raid hit his back. The main thing is his stomp which will knock players back, stun and knock off a lot of health. He is easy so you shouldn't have too much of a problem.
The Jadefire Masters are a Mage and a Monk who work in partnership to prevent you from progressing. You need to ensure that the Monks health is always below the Mages to ensure success. The leather wearer monk will have the more health. During the fight, fire bombs will be set off which you then need to avoid which is quite easy.
The hardest part of the fight will come when a large number of AOE spots will appear on the ground, the group needs to run round the place, avoiding the pools of damage. The final thing to be aware is that the Monk will turn into a dragon serpent which then needs to be taken down. If you know what your doing, it should be easy enough.
Opulence isn't a hard boss, its just drawn out. When you enter the fight zone, you don't charge straight at Opulence, you need to split into two groups. One group goes right, the other group goes left. You need to make your way along each corridor and move into the next room when the tank and boss does.
Each room has a different mechanism to avoid. The mechanisms include avoiding fire that comes from the walls, avoiding a laser that can follow the player. None of them are terribly hard, its just cumbersome.
In the final room, pick up a gem stone that is most appropriate for your task. Don't kill your boss until the other side is ready to kill their boss too then kill them together. You can then move onto the Oppulence. If you wipe at any stage including at the boss, you will need to do the boss encounters from the start again.
The main things to remember with the boss is to targe the adds. Boomie Druids should use push back and Mages freeze them. The adds shouldn't get too near the edge of the fight area. Also if your character becomes golden, you need to move to the edge of the fight zone and drop off the gold, don't just leave it where everyone else is otherwise it will prove damaging.
Conclave of the Chosen will see four Trolls in the circular room spread out. You should only take on two at a time otherwise it will be too hard. The order should be Gonk, Pa'ku, Kimbul and Akunde. You may choose a different order but this is the best one. When one is killed, another will join the fight. The tanks should keep them together but they should be marked so people know who they are taking out.
During the fight, a giant spectral bird will appear, you need to stand under it, drop whatever you doing and get to it. If you aren't standing it in its sphere you will die. In LFR, you don't need to worry about this, you can just carry on killing the trolls.
King Rastakhan, the surpreme leader of the Trolls now awaits you in a fight. After a long drawn out speech by both sides, the fight will begin. The fight will begin with Rastakhan's ogre, you need to kill him as quickly as possible. When the Ogre is near dead, Rastakhan will begin fighting.
The tanks need to tank him round the area to make life easier. During the fight, Rastakhan will summon the undead Bwomsadi to help him. In LFR, you don't need to kill Bwomsadi but in the harder levels you will. During one of the phases of the battle, you will be pulled through into an alternate realm where you fight Bwomsadi. After Bwomsadi is dead, you return to the real realm and kill the King... Then its no longer 'Hey, its the King', its 'Hey, its the King's Dead.'
High Tinker Mekkatorque is the leader of the Gnomes in the Alliance but that doesn't stop him being attacked by the Alliance. During a cut scene, the Alliance players will have been turned into Horde characters. Mekkatorque attacks in an armoured vehicle and is a multi-stage battle like everyone else.
The main things to worry about is the AOE and the robots in the first phase. If you get shrunk, you need to avoid being trodden on by your players and you need to jump into a robot. You need to listen carefully to your colleagues as they call out the numbers you need to punch into the robots to escape. Failure to enter the right numbers will result in death.
In the final stage, robot sheep will drop which need to be taken down otherwise they will explode and their fire will go in different directions. The tank needs to keep moving Mekkatorque round the area otherwise the AOE damage will hurt the players.
This battle has two phases, the first takes place on the boat and then the second back on the pier. You need to split into two groups for this so make sure that there is an even number of tanks, dps and healers on each side. The first phase is the same for both groups though.
When dealing with Brother, you need to take out the animals that come to perch on the boat. For Sister, you need to avoid the aoe on the ground. If one group finishes before the other, you can use the teleporter to get across to the other ship and help out. Once both bosses is down, you go back to the pier to take on Luminaria.
Lady Jaina Proudmoore is a leading member of the Alliance and both sides must take her down. You start the fight onboard the boat and need to down her to about 60% before the second stage commences. For those who have forgotten or don't know who Jaina is, she is the most powerful frost mage in the whole of the warcraft lore.
You need to be aware of the frost AOE that she carries out on board the ship and therefore need to move out of the way as required. She will create frost spots on the ground which will require the players to move otherwise they can die. During the whole fight, she will freeze people in ice blocks. When people are frozen, other players need to free them by breaking the ice before the character dies.
During the fight, the second part of the fight will take place on the water which she has frozen over. When the water is frozen over, jump down and follow the rest of the group to face off against Jaina.
During the fight, she will create a long line of frost which has to be avoided. Additionally, during the fight, she'll create an ice aoe that will expand, the tank needs to get Jaina to the edge so that they can break a wall and escape. During the fight, she will create a large Ice elemental which will aid her in the fight. If your team is skilled enough, you may wish to ignjore the add.
Even though you may have killed her, she'll probably come back at a later stage, she is too big a character to kill off.
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