Culling of Stratholme is a dungeon whose entrance is located in Tanaris on the continent of Kalimdor in the World of Warcraft game. The level range for the normal dungeon is 75-80. The main anagonist race in this dungeon are Undead. The instance was released in the Wrath of the Lich King expansion. The dungeon contains 5 bosses. The end boss of Culling of Stratholme is Mal`Ganis.
The Culling of Stratholme is one eight instances in the caverns of time, once at the bottom in the cavern, the entrance to the Culling of Stratholme is to the south east. The location of The Caverns of Time is a mountain in Tanaris on the southern tip of Kalimdor.
The dungeon is set before Arthas become the Lich King. Arthas suspected the inhabitents of Statholme was infected by a virus and so Arthas set out to eliminate the infected. Your group takes on the role of helping Arthas so that he can get the job done and prevent events from being changed by his enemies. The first part of the dungeon is to destroy infected crates, there's five to be had but you only need to do them once altogether as a group. Once in the city, you need to take on ten waves of the undead, with two bosses, the first (Meathook) appearing after the fifth wave and the second (Salramm the Fleshcrafter) appearing after the tenth wave. The first two bosses will spawn at the opposite end of the start area to where you are standing. There is a lot of zombie trash and not all of these will contribute to the waves that you must kill.
If you manage to clear the dungeon in under 25 minutes and get to the penultimate boss (Infinite Corruptor), a bronze mount will drop. The reason for bronze is because its the same race of dragons that Chromie, the gnome you see in the dungeon is. The mount will only drop for the dungeon party, it will not drop for each individual player. If you are in a party, you will all have to roll for it. You can easily run this dungeon at a level higher than the dungeon was created for solo and be guaranteed of winning the mount.
It becomes evident at the start of the dungeon that Arthas was right all along about the disease infecting the inhabitents of the village. This dungeon shouldn't be confused with Stratholme which is a lower normal only level dungeon from the original expansion.
He'll grab a player and pull them towards him and cause damage every second until the chains are released. Being an abonmination, he'll splurt out green gooey everywhere so be ready to move out of the way when he does. Try and kill Meathook as quickly as possible because otherwise he'll go into frenzy mode for a short time before relaxing and then frenzing again.
Salramm only appears after the tenth wave of zombie monsters have been defeated so there's no bypassing the monster waves. Salramm can and will call upon ghouls to aid him in his fight against you. One of the things to be aware of is that the ghouls he calls will self-explode and cause damage to players nearby. Salramm has a few curses to inflict on people, either reducing the health over time or actually stealing and using a players health. Salramm might seem scarey but he is in fact easy to kill.
He is an easy enough boss to kill and whilst the tank will keep Epoch's focus on him the majority of the time, Epoch will break away and attack another player by skating along the ground. When the player has been hit, you need to heal up and carry on fighting. He'll attack players throughout the fight so be prepared.
The Infinite Corruptor is a dragonoid monster that is trying to corrupt the timeline but altering it. He only appears on the heroic version of the dungeon. If you can get to him before the 25 minute time runs out, he'll drop a bronze drake for the group which you all need to roll for it. If you're soloing the dungeon, the mount is a 100% drop and the mount is your guaranteed if you don't have it already.
Mal'Ganis will sleep a person who will wake up after the death of the boss or has been damaged. He does the usual AOE and specific attacks which aren't hard to combat. There are no adds with this boss so a good hard nuke is whats necessary on this boss. You don't actually kill Mal'Ganis, he retreats and says that he will be back. Spoiler, we don't see Mal'Ganis again on Northrend.
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