Gate of the Setting Sun is a dungeon in the World of Warcraft game. The level range for the normal dungeon is 88-90. The location of the entrance to Gate of the Setting Sun is in the Vale of Eternal Blossoms zone on the continent of Pandaria. The instance was released in the Mists of Pandaria expansion. The dungeon contains 4 bosses. The end boss of Gate of the Setting Sun is Raigonn.
Gate of the Setting Sun is a dungeon that takes place on the Great Wall of Pandaria. The entrance to the dungeon is actually on the actual wall between Townlong Steppes and Vale of Eternal Blossoms. You need to be level 88 before you can enter the normal version of the dungeon. It used to be a requirement that you needed to be level 90, the max level in the expansion to take part in the dungeon, however, they lowered the level requirements. The principle antagonists are Mantids plus a giant beetle as the end boss.
For those who don't have the ability to fly yet, there are ways of getting up and down to the wall. There is for example, a rope by the wall at 75, 21 in the Dread Wastes to get up to the top of the wall.
After killing Saboteur Kip'tilak, all but one player needs to jump into the canons and shoot down the insects. The other player needs to run down the tower and along the wall to the bell where s/he rings it. Once the bell is rung, all the players are transported to the bell location and they then need to run along the wall to the next boss.
The gate in question is the gate between the Mantid western side of the island and the eastern side of the Pandas. The wall is a nod to the Great Wall of China which was built about 200 B.C.
Before you start the fight with Saboteur Kip'tilak, make sure everyone is in the room otherwise they'll be locked out for the whole of the fight when the doors close. During the fight, the Saboteur will drop bombs which when they explode, the explosions will go in a line to the north and south and east and west of the locations. If you can avoid being hit by the flames, they'll be an achievement in for you. Just hit the boss and avoid the flames, simples.
Striker Ga'dok does a lot of AOE damage so you need to be aware of that. Ga'dok will poison the land around you with a deep green ooze and do strafing runs from one end to the other so you need to keep moving. In addition to the AOE damage, he will create Mantid adds which need to be taken out. The adds will persist even when the boss has eventually been killed.
After the kill, one of the players needs to take the lift down and run along to the bell and hit it. You can't jump over the edge and down onto the wall even if you have high health. The other players jump into the canons to hit the flying Mantids. Once the bell has been run, everyone meets up at the bell.
Before you engage Commander Ri'mok, be sure to clear all the trash before him otherwise they will assist the Commander in defeating you. Ri'mok is a melee boss mainly but he will cause the ground to turn green so you need to keep on the move and out of the poison. From time to time, he's summon small Mantids adds which need to be taken out in due course. Also to make it harder, the area is engulfed in flames.
Raigonn is the last boss in the Gate of the Setting Sun dungeon. In phase one, Raigonn will keep rushing at a gate, hoping to break it down. Whilst he's doing that, there will be lots of adds milling about. The adds don't have to be killed. If the adds aren't killed when Raigonn has gone down, you will have achieved an achievement. Back to the boss, two dps players need to jump into the cannons and be blown onto Raigons Weak Spot. You need to destroy the Weak Spot to start the second phase. When Raigonn bangs into the gate, the players will be knocked off and they'll have to get back up to the weak spot again by using the cannons. During Phase 1, Raigonn is immune to hit. In phase 2, you just take out Raigonn as you would any other boss. The Gate of the Setting Sun is now complete.