Halls of Reflection is a dungeon whose entrance is located in Icecrown on the continent of Northrend in the World of Warcraft game. The level range for the normal dungeon is 75-80. The instance was released in the Wrath of the Lich King expansion. The dungeon contains 3 bosses. The end boss of Halls of Reflection is The Lich King.
Halls of Reflection was one of three dungeons that was opened up at the same time of the Icecrown Citadel, it was primarily to help boost players to be ready for the Lich King encounter. Although the third boss is the Lich King, you cannot kill him immaterial of what level the player is. When the Lich Kings health gets to 1 point, it will not go down to zero so if you was hoping for an epic piece of loot to drop, you'll be disappointed.
The first two bosses are situated in the middle of an oval room, you kill need to kill the trash one side then kill the boss, pause briefly then do the other size of the room.
Falric whilst appearing to be a melee boss, will use a number of spells to hurt players. Amongst the spells are fear which will reduce the ability of the players to cause damage and heal themselves albeit for a short amount of time. These debuffs can be removed but on the bright side, there are no adds to be killed.
Although like Falric, he'll look as though he's a melee boss, he will inflict pain and a lot of shadow damage on people. The debuffs he can cause can reduce a players health to 50% before it comes back to health. One of his spells causes damage over the whole group so becareful of all the players health. There are no adds to worry about on this boss.
Entrance to fight the Lich King is only possible when all the other bosses in the raid have been killed. The Lich King sits on his throne in the open at the top of the Citadel. You can go up to the boss and do whatever you want to him and he'll not react unlike other bosses. The only way to start the encounter is to talk to High Lord Fordring. After the short cinematic action, Fordring will be frozen out and can't help the players until the very end if you make it that far
Phase 1, simple tank and spank, making sure the adds that he sends don't kill anyone. The adds will come the ground and you need to kill them as quickly as possible otherwise people will die.
Phase 2, Lich King will run to the centre of the room. He'll start to fire ice balls at the group. Occassionally spectral equivalents of the players will be created and attack the group, the spectral images are bigger than the actual players so there's no mistaking the player from the add. Ranged dps, in particular hunters need to shoot the balls to stop them coming at people. If the balls hit you, you will fly off the edge.
Phase 3, The Lich King will resurrect the platform and start creating black holes in the ground, if you step into these black holes, you will go off the edge. Valkylls will fly in and take some off the edge, these Valkylls need to be killed before the player is killed. The tank is never attacked by the Valkylls, if you're soloing, you won't be attacked either. The Valkyll will just fly by their masters side.
Phase 4, a short dialogue will appear and Fordring will break freee from the ice and attack the Lich King. The Lich King will be unable to move or summon anyone and from that moment on, he's as good as dead. Even if you're super high level, this phase will take place, the Lich King will have 1 hp.
Thats it, well done, the Lich King is dead and you'll see a cinematic clip of what happened afterwards. If you missed it, it can be viewed by clicking on the water fountain in Dalarann.
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