Iron Docks is a dungeon whose entrance is located in Gorgrond on the continent of Draenor in the World of Warcraft game. The minimum level for this dungeon is 93. The main anagonist race in this dungeon are Orc. The instance was released in the Warlords of Draenor expansion. The dungeon contains 4 bosses. The end boss of Iron Docks is Skulluc.
The Iron Docks dungeon is at the very top of the continent, in Gorgrond zone. It is where the Iron Horde keep their navy. Doesn't seem much point having a navy to be honest considering there is only one continent on the planet. The instance is populated mainly by the Iron Horde Orcs.
The dungeon drops 570 item level gear on normal, 630 item level gear on heroic and 685 on mythic level dungeons.
Between the start and the start of the encounter with Nok'gar are quite a few groupings of trash orcs, you need to lure them away and kill them all before you encounter Nok'gar.
There are two main stages, the first sees you encounter Nok'gar on his mount. Eventually, Nok'gar will come off his mount and then you'll have to face two bosses. They can be fought separately if you can but if you only have one tank, it might prove problematic. If you are soloing as a mage, you can separate them by using your mirror image spell to tank one and then hit the other.
During the fight, he'll unleash a lot of burning arrows which will create a lot of A.O.E. damage. When the arrows come down, you need to move the boss out of the way and carry on fighting the boss.
On the way to the second boss, you need to avoid the first group of Ogres, you don't need to kill them, simply mount up and run. When you get to the giant metallic balls, they can clicked on and then fired at the orcs and the ogres in the way. Near the end of the second, you need to weave in and out of cargo boxes, avoiding fire and Orcs that plan to stop you.
When you get to the area where the Enforcers are, you need to wait for the train to arrive and the Enforcers to disembark before you can start the fight. The enforcers are three characters, a female goblin and a male and female orc. Each mini-boss has their own tactics.
It shouldn't really matter which order you kill them in. The male orc is the melee of the group and will hit the tank hard when he can. The goblin will create bombs with times that should be long enough for you to move out of the way. The female Orc shaman will create waves of fire which you need to move out of the way to avoid.
Oshir is a giant cat creature that walks on two feet. You might've seen something similar as Druids were able to gain Oshir's look when being a feral cat during Warlords of Draenor expansion. During the fight, Oshir will swipe and scratch you. Every so often, he'll go to a cage and unlock adds that need to be killed. There are three groups of adds if the battle lasts long enough for him to release them.
Skulloc is at the far end of the boat that is moored along the side the Iron Docks. There are no trash mobs to deal with between Oshir and Skulloc. Skulloc has two orc companions from the start, the left orc will will rush you from the start. The other orc is inside the cannon to the right. The right Orc will eventually come of the cannon to fight. In the first phase, take out the orcs.
The second phase, Skulloc will knock everyone back. The second phase won't necessarily start when the orcs are dead but try and kill the orcs before you get knocked back. Once knocked back, the players will be stunned. Once you have become able to move again, move to behind the large cargo boxes in front of you. Skulloc will fire a barrage against the players and if you're not behind the boxes, you could die. Once the barrage is over, move out from the cargo and run to the boss. If you don't run from the hiding place, flames will come from the back of the ship to cause damage. Once you have run back to Skulloc, he'll create a lot of A.O.E. damage, simply avoid and hit him. If you don't kill him quick enough, you'll be knocked back and you'll have to repeat again.
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