Maraudon is a dungeon in the World of Warcraft game. The level range for the normal dungeon is 45-50. The only achievements you can get in this dungeon are the ones for completing. There are no achievements awards for individual boss encounters for making him to do something. Classic raids and dungeons only had one mode and that was normal. Heroic level versions of the dungeon started in the Wrath of the Lich King expansion. Starting in Cataclysm and onwards, Heroic level dungeons were introduced for the highest level.The dungeon contains 8 bosses. The end boss of Maraudon is Princess Theradras.
Maraudon was the only thing of interest in Desolace during levelling. With the dungeon finder now, there's no real point of going to the zone. With dungeon finder, the dungeon is broken into a number of smaller sub-instances that the player can undertake. Rotgrip, a crocodile at the bottom of the water is a boss that can be skipped on your way to the the final boss, a female abomination. The most noticeable thing about this dungeon is that its one of the few bosses where the end boss is a female character.
If you are making your own way there, you should note that once you have found the entrance, inside is a long path to the actual dungeon. If you can, do it whilst levelling your character, otherwise its a pain to get to.
There are a number of spectral ghosts that are the previous Khans, leaders of the Centaurs. The Khans, Gelk, Kolk, Magra, Maraudos, Nameless Prophet and Veng can only be attacked if you have the Amulet of Spirits which is a reward from a quest with the Nameless Prophet. You can avoid these bosses as they are not needed for accomplishing any dungeon achievement.
When you reach Noxxion, he'll be at the back of the pool. The waters are quite safe for you to enter. The main thing you need to be aware of the boss is that after you've damaged him a little, he'll split into small elementals. You need to take out the elementals as quickly as possible. If you take too long in killing the elementals, Noxxion will reappear along with the water elementals. The water elementals are spawns, not like other bosses parts of the boss which merge back together again.
Be careful as you can be attacked by giant slug creatures that have been pulled. Simply treat any slugs that attack as an add and kill them, don't ignore them and just concentrate on the boss as that'll probably end up wiping the group.
The elemental will also poison players so make sure your groups healers is able to cure and dispel poisons as that will help the group greatly.
Razorlash is a giant walking plant with branches as arms. This boss is simple enough, there are no adds this time, nor are there any damage of over time. The boss is a pure melee boss. Non-tank players should stay behind him and the healer out of reach of its branches. As well as hitting the tank, he'll cleave with his arms causing damage to those closest by him.
When you approach Lord Vyletongue, you need to be aware of stealth Satyrs lurking about who'll appear when you approach. The fight can start when you hit a lurking Satyr. Vyletongue is a mix between hunter and rogue, he'll fire a bow and arrow at a player but also melee the tank or anyone near. The tank has to be ready when Vyletongue teleports to a player and to then regain the bosses focus on them. (aggro).
Tinkerer Gizlock as his name slightly implies is someone who tinks and that usually means an engineer in WOW. Whilst the tank might keep focus on him, it won't stop Gizlock from lobbing bombs and fire at other players. The healer can't just heal the tank here, that person has to be ready to heal every one. The players should stand or try to stand behind the goblin so that when he uses his flame thrower, they are out of harms way.
When you first approach Celebras, he'll be on an island in a toxic lake. Move as quickly as you can to the island. Celebras will be accompanied by three treants which attacking any of them will start the fight. You should take out the treants during the fight but be warned, he'll create more treants during the fight so you need to break off and fight them when they appear.
Celebras, being a druid will have the power of nature to attack people. In addition to the nature attacks, he has the power to root people where they stand. Unlike player druids which are limited to three treants, he's able to keep creating treants so you need to be ready if you haven't killed them all in time.
Once Celebras is killed, he'll return as a ghost and a friendly one. You will be able to talk to Celebras and hear some warcraft lore if you have time. Soon after, you'll reach a waterfall which after dropping down, you won't be able to get back up so make sure you've down everything here.
Landslide is a giant rock elemental that's primarily a melee attacker. He'll stomp and push characters back so you need to mitigate and be ready to run back into the fight when that happens. In addition to pushback, players can be stunned by the boss's stomps.
In addition to his melee attacks, he will also create small shardlings of himself that will attack the player so the tank needs to aggro these little blighters whilst the dps destroys them.
After the boss, you need to go back down one level. Don't jump down as it could kill weak characters. After dropping down, cross the bridge then follow the path onwards.
Unlike all the other bosses who static and don't move, Princess Theradras walks around her little eye so when positioning your party, you need to be ready that she'll approach you. The Princess has multiple arms and faces and not very beautiful to look at in her bikini.
The main thing is her dust cloud that she'll throw out from her and it'll be in all directions so everyone has to move. In addition to her attacking arm moves, she'll also throw a stone at a player and fear everyone on the spot. Higher up characters don't have to worry about the fearing or the stoning.
Most groups will end with this boss but those that need the extra loot will go after Rotgrip the alligator. Killing Princess will award you the achievement if you've not done it. To exit the dungeon, you need to hearthstone out of the instance.
When facing Rotgrip, its best to do it where there are no hydras present as they will make the encounter much more difficult. Rotgrip swims in the waters before you get to Princess Theradras and is always recommended that you do it last so that you don't have to work out a way to come back up to the Princess.
The main things is Rotgrip's bite, he'll have no adds to summon. One particular bit of his can cause damage to you buy also heal him in the process so speed is of the essence.