Molten Core is a raid whose entrance is located in Searing Gorge in the World of Warcraft game. The minimum level for this dungeon is 60. The only achievements you can get in this dungeon are the ones for completing. There are no achievements awards for individual boss encounters for making him to do something. Classic raids and dungeons only had one mode and that was normal. Heroic level versions of the dungeon started in the Wrath of the Lich King expansion. Starting in Cataclysm and onwards, Heroic level dungeons were introduced for the highest level.The main anagonist race in this dungeon are Elementals. The raid contains 10 bosses. The end boss of Molten Core is Ragnaros.
Running this dungeon increases your reputation for the Hydraxian Waterlords faction. How much you get depends on the level and the race of the character. Humans have a racial bonus of diplomacy which means they get more rep from killing and doing things than the other races.
Molten Core is one of the earliest raids for the Warcraft game. Running the raid will give you rep for the Hydraxian Waterlords which is easy to get in the first number of raids you do, however after attaining revered, you will only be able to gain rep from killing the bosses. Its estimated you need to run about 19 times to get the necessary rep for Exalted from Revered. For the 10th anniversary, players were invited to run the raid again for an achievement, a mount and an epic mount.
The players need to make their way to the centre of the instance to fight the Lava Lord, Ragnaros whilst dealing with dogs, elementals and Fire-nagas.
The location of the entrance to the raid is in the middle of Black Mountain. You need to work your way down to the lower part of the area and talk to the Blood Elf. If you have completed the Blood Elf's quest, he will port you direct to the dungeon, otherwise you'll have to walk there.
Once you have done the raid, you will need to port yourself out. The only other way out of the raid is to walk back the way you came and step back out.
The first thing you ned to know which you can see from the image is that he is protected by two guards. These guards will not disappear when you kill the boss, you will still need to kill them. Lucifron and his guards have a large area in which he walks or slithers which is more appropriate. He has the same variety of spells as all the others, he'll burn you with fire and curse you. He shouldn't be too much of a problem.
The area near by has a lot of Imp all running about, they don't give any rep at revered so you can easily avoid them. The fight area has lots of fire dogs so you need to pull the groups first that you think will be dangerous to live otherwise. If you don't the packs down all together quickly, they will come back to life.
You should split into two groups, one to take out the adds, the other to take on the boss. The guards are easier to kill so you should concentrate on that first then move onto the boss. This should be one of the first bosses you kill otherwise, you'll have to run all the way back from he start to kill him. The penultimate boss will not die untill all the other bosses are dead.
This is a simple group on boss fight, there are no adds. Before you reach the boss, there is a large group of fire cats which need to be cleared first. The cats needs to be brought down at the same time otherwise they can resurrect.
The main thing is that he'll burn you so when he breathes, make sure all the dps are not with the tank otherwise things will get uncomfortable for the dps and healers.
Gehennas is accompanied by two flamewalkers and are no push overs if you are under strength. If you hit any of the three, the fight will start so you need to be prepared. You need to avoid the flames that are in front of him and the meteorites that he will rain down on you.
If you above and beyond what is needed for the fight, you can simply take all three on at the same time. If you are not, you will need to move and protect yourself. If you can CC either of the flamewalkers then life might just that much easier.
Garr is an Earth elemental with a lot of children all crowded round it and providing the extra challenge. Not easy to separate the little 'un from the main boss so it should be full on nuke at the little ones and then onto the main boss. All the adds there are all thats going to come and face you with a challenge.
Baron Geddon has a large sphere of movement with a lot of trash. You need to be quite patient whilst you pick off each of the trash groups without pulling the boss. Ideally, use a ranged person like a hunter or a mage to pull a group and then have the tanks be ready to pull them off the puller. Be careful not to pull Shazzrah as that boss is in the same area. Shazzrah is the blue naga like monster.
When you engage Baron Geddon, the two main spells to be aware of are the Curse and the Magic burning that he'll do. Both these spells will last minutes unless you are able to dispell and heal the player. If you are high enough, they'l be nothing and you can simply ignore them.
Baron Geddon doesn't stay dead forever, he is bought back in Cataclysm as a quest target in the "real world" as opposed to be in an instance.
Shazzrah is a giant Naga type monster so beware you don't pull him when you are clearing the area for Baron Geddon. The second thing you need to be aware when you face this boss is that he does a large amount of AOE damage. The damage will radiate out from his location and get everyone who doesn't move.
It is easy to pull the priest adds without pulling the boss. When I say without pulling the boss, I mean he won't come after you, he'll just throw spears at you. The adds are very easy to kill and then you move onto the boss.
The main thing about the boss is that he'll cast some slowing spells on you which if you can, remove, otherwise just suck it and hope for the best.
Like all the other bosses, hitting any of the adds, you will start the fight so be ware. The two Core-rager pets will refuse to die whilst their master is still alive. If you keep hitting the core-ragers, they will die before the boss. The core-ragers are the ones you need to monitor and control the most.
Being such a hot and dangerous place, it doesn't come as much of a surprise that he will attempt to burn you and reduce your armour during the fight. There's nothing much more to worry about other than that.
Majordomo Executus will only appear once all the other bosses have been killed and it will sometimes include running all the way back to kill bosses you've missed.
Majordomo will have a large number of adds, in two colours, red and yellow. The red adds are healers so they should be targetted first then target the yellows. During the fight you will be ported irritatingly to the centre of the fight area and be a little dazzed. You will then have to start the fight start again.
Majordomo is not killable, once all the adds are dead, he'll run off and say he'll summon the master.
Ragnaros can only be summoned by Executos who was the previous boss. Ragnaros when summoned will talk and talk for a bit but do perserve. At the end of what he has to say, he'll kill Executos for bringing you here. The fight will now begin.
He'll have a lot of fire damage so people will need healing. The tanks should tank him away from the dps and healers. One thing you should be aware of, even high level characters can get damaged when he knocks people into the air. You just need to kill him quickly. If you are too slow, he'll submerge and then things will be come harder.
Even if you kill him here, he'll be back later as he's bought back for Cataclysm expansion. Whilst he doesn't get out of the lava here, he does in the future expansion.