Razorfen Downs is a dungeon whose entrance is located in The Barrens in the World of Warcraft game. The level range for the normal dungeon is 33-40. The only achievements you can get in this dungeon are the ones for completing. There are no achievements awards for individual boss encounters for making him to do something. Classic raids and dungeons only had one mode and that was normal. Heroic level versions of the dungeon started in the Wrath of the Lich King expansion. Starting in Cataclysm and onwards, Heroic level dungeons were introduced for the highest level.The dungeon contains 5 bosses. The end boss of Razorfen Downs is Amnennar the Coldbringer.
There is only one reason to come here and thats for the achievement of completing it. There are no mounts, no pets or anything else special to come here for. The dungeon is located in Thousand Needles and is at the end of a long covered walk way. If you have flight, you can fly down into the zone but if you don't, you need to walk along the covered area. One entrance to the covered area is at 41,28 in Thousand Needles. Most people who will tackle this dungeon will do it through levelling and through Looking For Group.
Whilst going through the dungeon, you will encounter Koristrasza, a red dragon that will turn into a female Blood Elf. Kori for short will give you quests along the way and aid you in the fight against the last boss. You cannot turn on Kori and she will not betray you.
TomTom Location Coordinates for Entrance : /way 47,23
Aarux is not only the first boss in tte dungeon, S/he is also the first boss alphabetically of all bosses in the raids and dungeons. Aarux is a large spider that has to be summoned before it can be killed. Summoning the boss is easy, just clear the area and then bang on the gong that is by the wall and s/he will drop down.
The spider has two main attack moves, one is the web where she will throw out her thread and pull the player towards them. The second is to poison a player so the healer needs to dispel any poison. When the person is being pulled towards the boss, run away, eventually the thread will break.
The original Mordresh used to be a skeleton, now the boss is a Forsaken guitar player, still jamming away to those skeleton listeners. When you reach the boss, he'll be dancing and playing to his followers, they'll be a lot of them around but all are non-elite so can be cleared easily. If you can, try not to pull the boss as you kill the skeletons.
The guitar he has isn't just for playing, its also for hitting people. In addition to hitting with the guitar, he'll create fire elementals which if enough are created, they'll link up and create a large amount of aoe damage. Kill the elementals if you can but if you're good enough, just go for the boss and then all the elementals will disappear.
Mushlump is an abomination creature, the kind you first saw if you did Icecrown Citadel when it first came out. The dungeon was redesigned after ICC came out, the abomination became what you see today. Mushlump walks along the corridor with oozes to keep him company. Try and pull Mushlump where there are no oozes as they will only make things harder.
The main thing you need to know is that the creature will create large pools of poison on the ground which you need to avoid and move around when you can. There are no stuns or traps with this boss.
When you first encounter the boss, he'll be trying to summon the final boss but during the fight, he will not summon the lich. During the fight, he will summon skeleton to fight alongside him, you need to take them out as they can be healed if careless. Dps need to get behind him as he will pummel people who are in his line of vision. He can pummel in all directions so you need to keep an eye out and be ready to move. When he is killed, he will walk away and summon the final boss.
Amnennar is a Lich and will only be summoned on the death of the previous boss. Make sure you are not close to the cask that holds Amnennar otherwise the fight will start straight away.
The boss isn't complicated, you just need to keep moving. Amnennar will create frost areas so you need to keep moving. The Red Dragon, Koristrasza will create green areas on the ground that will provide a respite from the attack and do a little healing but not much. In addition to the frost, Amnennar will leech life from a player so the healer need to be aware and heal up the player so doesn't die.