Temple of Ahn'Qiraj is a raid whose entrance is located in Silithus in the World of Warcraft game. The minimum level for this dungeon is 60. The only achievements you can get in this dungeon are the ones for completing. There are no achievements awards for individual boss encounters for making him to do something. Classic raids and dungeons only had one mode and that was normal. Heroic level versions of the dungeon started in the Wrath of the Lich King expansion. Starting in Cataclysm and onwards, Heroic level dungeons were introduced for the highest level.The raid contains 9 bosses. The end boss of Temple of Ahn'Qiraj is C`Thun.
Running this dungeon increases your reputation for the Brood of Nozdormu / Cenarion Circle faction. How much you get depends on the level and the race of the character. Humans have a racial bonus of diplomacy which means they get more rep from killing and doing things than the other races.
Ahn'Qiraj Temple is a 40 man raid in Silithus, Kalimdor however with the advent of higher characters, most people are able to solo-raid the instance. Solo-raiding is especially good if you are after the Red mount which only drops for one or two people per raid. The Red mount is sadly like all the other mounts that you get from this raid in that you are only able to use within the raid. It along with Molten Core had the largest raid parties of all the dungeons excluding the world bosses.
It is one of two raids in the Silithus zone, the other one, Ruins of Ahn'Qiraj is a smaller 20 man raid where the adventure takes place above ground. That's the way you can tell which raid you've entered, up or under ground.
The End-Boss is the Old God C'Thun who can best be described as a massive eye-balled slob in the middle of the room. Killing bosses rewards rep for the "Brood of Nozdormu" and requires multiple runs into the dungeon to gain even at higher than 60 level.
Skeram is the first boss that you will encounter and the only boss above ground. Before the fight, be sure to kill all trash especially all the Anubis Sentinels. If you pull anyone of the Sentinels, the others will attack at the same time.
The mechanics for Skeram is the same as virtually any raid, avoid being stunned and move about. When Skeram splits into three, all you need to do is kill just one of the Skerams and you're done.
An easy to miss boss encounter if you're in a hurry. Be sure to clear the room of the trash before encountering the bosses. Be aware that the bosses have the power to hit and knock back players quite far so if you don't clear the trash, you could end up being knocked into one.
In addition to the knock back, they can fear people which can make them run into the trash. Tank them at the back of the room because a patrol does enter the room and you could be knocked back into the group. Being knocked back out into the entrance can bug the fight and force you to start again.
The health is not shared so you need to take them all out one at a time. If you're very high, you might want to nuke them but the problem with that is the game will bug and you'll have to start again.
If you have any Rogues or Hunters or any other interrupts, be sure to use them on the princess as she can heal her fellow royalty during the fight. The recommended route would be to kill the Princess first then the Lord and then Vem, the child. During the fight, adds will be spawned so they will need to be taken care of.
Sartura floats round her area with three guards. You need to get into position before you attack otherwise it'll be for nothing. The health between them all is not shared so you need to kill them individually.
The main spell of Sartura is her whirlwind when she'll dish out more damage than normal. Kill each of the guards first then kill Sartura afterwards. During the fight, she'll sunder your armor which in laymans terms will mean that you will be receptible to more damage.
Some bosses you get close to and won't start the fight but this one is an exception, getting close and you will start the fight so beware, stay back until ready.
This boss is a favourite amongst female cloth wearing characters as it drops the Robes of Guardian Saint, its best described as a belly dancing outfit. The Robes of the Battleguard from the previous boss is similar but in a gold rather than blue colour.
Frankriss will summon adds so you need to prepare, these adds will persist once the boss has died so you need to carry on after his death.
Viscidus is one of the hardest bosses in the whole of the game because it can only be killed with a Frost Mage on your team. Getting Visicidus down to zero health is not a problem, killing the boss is though.
When the boss is zero health, he needs to be frozen on the spot and that can only be done by a frost mage. Once he is frozen, he has to be shattered by a melee or a very fast frost mage with a dagger of some sort. Spells are deflected off off him.
Use a trinket which will summon a melee character to help you, such as the Terracotta Fragmeng that drops in Western Vale of the the Four Winds in Pandaria. When the trinket is used, a tigerman will appear and melee the boss. You also need a fast melee weapon to help in the attack as a staff will not do. The loss of power from a staff is nothing so don't worry about loss of power.
The only benefit of this boss is to get the pet Viscidus which is a requirement of an achievement to get all the pets from the original raids.
The fight can be reset when you walk out of the room. As for spells, Viscidus has poison and frost which do damage over time.
For Hunters, they should have Beast Mastery as their spec and have a Chimera pet. Frost Chimera's are tameable from Winterspring at the very north of Kalimdor. When you kill Viscidus, you should spam the Chimera's frost spell and after a while, it'll freeze. It won't go frozen straight away. When the monster is frozen, nuke the boss for all you have.
Princess floats around her chamber without a care in the world until you get close to her that is. Before engaging her, make sure you've cleared the trash in the room otherwise there'll be trouble ahead.
Her most powerful spells are poison and acid which the former will stack and turn the character to green. You need to kill the boss as quickly and efficiently as possible. When you are affected, in addition to being green, you will be stunned for seconds so be ready the moment you are back to health to kill her.
When you first enter the room, the Emperors will be crouched. Before engaging, clear all the trash on the ground because otherwise the Emperors will take advantage and increase their size and power to attack people.
You should attack them in two groups, one per group. One of the Emperors is melee (Vek'lor) and the other is ranged so assign your groups appropiately. Vek'lor is immune from ranged damage so ranged should trarget the other boss.
Whilst you will be able for the most part, keep them separate, they will eventually be untauntable as they swap places. When they swap, you then go after the nearest one to your group. Be sure you loot both bosses or you may miss something.
I probably don't have to tell you, Ouro is a giant worm, one that breaks through the ground. It is similar to the creatures found on Arakkis in the stories of Dune.
When you first enter the room, there'll be some ground bubbling which is where Ouro will break out and appear from. When he appears, he'll summon beatles to attack. You need to attack both Ouro and the beatles because when the beatles go, he retreats back underground.
Just before going underground, he'll stun you and then throw you back so make sure anyone who has low life be ready to be healed otherwise its curtains for them.
This is where its all come down to, you vs C'Thun. The boss looks a little like the Eye of Sauron but on the ground. There are further Lord of the Rngs references.
In the first phase, you need to attack the tentacles that pop, this should be a job for the Melee characters. Ranged should concentrate on getting C'Thun down. Avoid the black stuff otherwise your health will go down so that's why you leave the ranged to get C'Thun.
When C'Thun has been killed, the next phase will begin. C'Thun willl change his look and be more mobile. Its the same pattern as before, attack the ball and avoid the black stuff.
A couple of players will be eaten by C'Thun, when this happens, those that are eaten need to get to dry ground and attack the two tentacles inside. When both tentacles are destroyed, you will be ejected from his head. Kill C'Thun and loot.
A player or players will be awarded an Eye of C'Thun to hand in for rep and money. You can only do the quest once and not repetitively.