Zul'Farrak is a dungeon whose entrance is located in Tanaris in the World of Warcraft game. The level range for the normal dungeon is 44-50. The only achievements you can get in this dungeon are the ones for completing. There are no achievements awards for individual boss encounters for making him to do something. Classic raids and dungeons only had one mode and that was normal. Heroic level versions of the dungeon started in the Wrath of the Lich King expansion. Starting in Cataclysm and onwards, Heroic level dungeons were introduced for the highest level.The main anagonist race in this dungeon are Troll. The dungeon contains 6 bosses. The end boss of Zul'Farrak is Chief Ukorz Sandscalp.
Zul'Farrak dungeon is located at the north west edge of Tanaris, not far from the border of UnGoro Crater, the Lost World of Dinosaurs and Prehistortic Animals. The area and the dungeon is inhabited by the Sand Trolls, the blood thirty cult of trolls that like their other trolls practice human and other races sacrifice. Located in the middle of the dungeon is a huge temple where they make their sacrifices to their warped gods.
There are no mounts that drop from any of the bosses and the only reason to do the dungeon is for the completion achievement. As it was released when the game first came out, there is only normal dungeon level, there is no heroic level as yet like there is with The Deadmines.
When the game first came out, you needed to do an attunement, retrieve a hammer to get Ghazrilla boss to appear, this is no longer a requirement for the boss. However, for the record, the hammer that was required was retrieved in The Hinterlands. The quest still exists but it doesn't have the same affect as it once did.
Theka, the green haired troll is the first or second boss you come to depending on your route. He wanders around and amongst a loud of scarab bettles. The tank needs to make sure that he doesn't antagonise the beetles. The beetles will not be called upon by Theka unless you hit them.
The main things is that Theka will infect a player with a disease which will eventually wear off but a cure won't go a miss. When he gets to 30%, he will be enlarge and become immune to shadow damage but it'll wear off eventually.
When you first approach the area that the boss is in, he'll be at the back of the cave. You won't need to go all the way in because just getting close to the cave will start the encounter. If you can, kill and pull all the Basilisks that are in the area as that will make things easier.
Antu'sul is a shaman and therefore he has all the skills that a player shaman has. Antu'sul will create totems which will heal his friendlies and hurt everyone else. In addition to the solo damage spells, he has the ability to affect everyone with chain lightning and earthquake.
When you get near Zum'rah, he'll say something but he won't attack, you need to get closer. Zum'rah has some shaman skills by creating totems. The totems will heal and cause damage. The most dangerous totem is the Ward of Zum'rah which will summon a skeleton or mummy every few seconds. Only by destroying the totems will the adds stop coming. Zum'rah will create multiple totems over time.
There is a lot of white mounds round the boss, don't click on any of them, zombies will be woken up and cause problems for the group.
Nekrum Gutchewer is a two boss encounter, the other boss is Shadowpriest Sezz'ziz. You need to clear the area near the large pyramid before you start the encounter to make things a lot easier. Once you have cleared the area, go to the top of the pyramid and kill the Executioner. After the executioner, unlock the cells and let the people out. You need to move down the steps to the bottom, fighting trash along the way.
The two bosses are at the back of the large mass of trolls at the bottom of the steps. Nekrum will attack first when you get close enough with Sezz'ziz holding back. Once you engage, the other trolls will not back down and will provide an extra challenge. You don't have to engage the bosses until you made it down the steps. Nekrum doesn't do much apart from infecting people and hitting, Sezz'ziz is the main boss here. Sezz'ziz is a priest and has all the features that normal priests have such as healing allies and even resurrecting them.
Sezz'ziz will attack if you get close or the fight has taken too long. If you don't hit back, Sezz'ziz will run off and attack the escapees. If you take too long, Nekrum will ressurect down at his original position but you won't get any extra loot by killing him again.
After the fight, you should talk to Sargeant Bly and fight him and those who you rescued. After that, the entrance to the final boss begins.
Chief Ukorz Sandscalp is the leader of the Sand Trolls and the final obligatory boss in the raid. Ukorz is the one on the right with his back turned to you. When you enter the fight area, pull a basilisk and then all the other creatures will come but not the bosses. Kill all the animals before taking on the bosses to make things a lot easier.
Unlike the other troll bosses, Ukorz is a melee boss who will lash out with his staff. When you start the fight with Ukorz, his friend Ruuzlu will attack as well. If you have any CC, you should use on Razuulu. When Ukorz dies, Razuulu will carry on fighting.
Gahz'rilla is the real end boss of the dungeon as it is reached last. Ukorz is the boss that completes the dungeon, Gahz'rilla is an optional but most levelling groups will do this boss for the xp. Originally, you had to do a questline in the Hinterlands before you could encounter Gahz'rilla. Before you encounter the boss, clear as many trolls as you can from everywhere.
To summon the boss, you need to hit the gong at one of the lake. Gahz'rilla will appear and mope about. Gahz'rilla is a frost creature and will fire ice and snow at people. Dps and healers should attack the boss from behind so that they are not in the firing range of the boss.