Zuldazar is a zone on the continent of Zandalar in the World of Warcraft game. . Zuldazar has quests for players leveled 110-120. The area is not controlled by either faction and has quests for both factions. There are 4 dungeons and raids located in this zone.
Zuldazar is the southern zone of Zandalar and is where The Horde will first land when they reach the island. Running down the middle of the zone is the main Horde city in the continent, Dazar'alor. The zone was opened up in Battle for Azeroth.
On the western location, up a path are two dungeons located close to one another. There is also a portal at the southern end of the port.
In addition to the Horde Trolls, there are a number of Blood Troll settlements to avoid. Also roaming this zone are dinosaurs and other prehistoric creatures.
The Horde city of Dazar'alor is controlled by trolls rules by King Rastakhan and Princess Talanji and is the oldest settlement of any type on the planet. The city is shaped with pyramids. The Alliance has managed to gain a foothold in this zone and has a couple of bases on the edge.
The entrance to the instance Motherlode!! for the Alliance is situated at their based in the south western part of the zone. The Alliance portal back to Kul Tiras is located in the same camp.
The entrance for Battle of Dazar'Alor for the horde is located just outside the city on the north western tip. The entrance for the Alliance is back in Boralus, there is no need to come to this zone to access it. The reasons for the entrance in Boralus is because the Alliance needs to travel to the city to attack it.
|Dungeon||Type||End Boss||Level||Heroic Level|
|Kings' Rest||Dungeon||The Golden Serpent||110-120||Y|
|Battle of Dazar'alor||Raid||King Rastakhan||120||Y|
|The Motherlode!!||Dungeon||Mogul Razdunk||110-120||Y|
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